Maya Skills

Able to use the complete suite of Maya’s polygonal and subdivision surface modeling tools.
Dynamic Effects
Able to produce particle-based effects such as smoke, fire, galaxies and many other commonly used effects.Able to use toolset for motion keyframing, procedural modeling, dynamics and sound synchronization.
Character Kinematics
Able to set up a character for a wide range of complex body movement, with controls that are intuitive and flexible.
Character Skinning
Advanced ability related to body and head deformations in Maya, including rigid/soft binding, stitching and advanced facial deformation.

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